Desert Child. Romance in routine

A fragment of the most jamming song that you can hear on Mars in 2071
We will not accelerate for a long time and immediately voiced what, why and why: Gamers to Lying Bytovukha. Barely noticeable interactions with the intra -game space, even with complete uselessness, are able to give aesthetic pleasure and create an atmosphere of comfort. Only in that case, of course, if the developers competently balanced with these non -obvious mechanics and carefully embed them into the context of the main action, whether it is attempts to scrap the perfect Ramen in "Final Fantasy XV" or regular pumping of air in a pneumatic barrel from "Metro 2033".

Cosmetic courtship for Xi Jeham in "GTA San Andreas", monotonous duty outputs in "Tomorrow War", accompanied by the same statutory teams in the radio, showing off the ownerless cat with a tasty food in "Lone Survivor" – Video -playing routine of a diversified, and the methods of its influence on our experience even in the brainstorming setting are amazing. Everyday manipulations that are already working at a reflex level in real life are tired and getting tired, so many of us are at least mental, but try to highlight certain “triggers of comfort”, which can become a cup of coffee, driving in their favorite institution after a working shift and an evening run under a familiar playlist.

In interactive entertainment, such a routine, as a rule, passes from the category of "obligations" to the category of pleasant "nonsense". It not only dilutes the gameplay, but also helps gamers strengthen the emotional connection with its alter ego, once again recalling that our ward on the other side of the screen is a living creature with a number of different kinds of needs. Smoking cigarettes in "The Friends of Ringo Ishikawa", gatherings on the side of the bridge and admiring the sunset sun in "Night in the Woods" – actions that do not affect the gameplay, but immensely renounced and pacifying. Similar “game rudiments” is an effective gamed -designed tool that repeatedly enhances the effect of the player’s presence in a fictional universe. Well, and accidentally found in the bins Steam "Desert Child" – An ideal illustration of how the routine in video games should function, so as not to exhaust anyone and still manage to give a genuine fan.

Created "Desert child" Oscar Britten (Oscar Brittain) – a young student from Australia, who loves "Walks on the beach and milk cocktails with bananas". Once he planned to develop a game that makes a cosmic western a la "Cowboy Bibop", adrenaline races on super -scores as in "Red line" From the studio Madhouse and the rebellious spirit "Akira" Katsuhiro Otomo. Users Kickstarter Supported the idea Oscars, and in December 2018 "Desert Child" appeared in digital distribution services. The indicated amount was not collected immediately, and the epic “overpayments” from the sponsors from the people were not observed, but “palm twigs” on a couple of other festivals, among which was even flooded E3 IndieSade, brainchild Britten During the time of production managed to get.

Similarities with "Bibop" They are striking immediately: a familiar logo flaunt painfully on the poster, and the launa trailer is almost a frame-in-kadr repeat the operating room of the series Vatanabe, Unless the epochal "tank!»Replaced with a composition from the game ost’a. Music, mainly represented by a monotonous lo-fi hop’s and Jazz-Rap’om, obviously does not seek to imitate jazz cuts Yoko Cannot and her team Seatbels. She forces to remember "Samurai Champlu" -Another popular anime series from manufacturers "Cowboy Bibop". Both titles are faithful to the same dramatic canons: on the rights of the main characters both there and there, the suffering thugs with the dark past, forever hungry and excellent possession of the skills of applied scam. The surrounding spaces are a wild multicultural vinaigrette, within which there are Japanese free-bitboxers of the EDO era and unrealistically brutal cosmic truckers, transporting cargoes into all corners of the solar system under the princely-metal system.

Events "Desert Child" They unfold in the near future, when a beaten old woman is on the verge of a cataclysm. Speaking more specifically, then in a week our other planet is simply "B-z-o-r-in-С-С-С". Without any explanation. The main character is a nameless racer on Hoverbikes, which even on the cheapest portion of buckwheat noodles in a neighboring bistro not to scrape the money. The environmental situation is rapidly heating up, therefore the protagonist decides to go into supersonic street racing in order to accumulate crispy bills and dump on terraformed Mars. There are more joker, and there are picturesque places, and opportunities for legal and not very earnings just. In addition, it is precisely on the ennobled surface of the Red Planet that the most important racing event in the entire visible space will be about to pass- Martian Grand Prix.

Ambitions are, of course, good, but a rusty hoverbike one with a half -empty pack of cigarettes is clearly not enough for success. Especially if your ticket in a comfortable old age awaits not where, but on another planet. Before Mars, on a civilian shuttle, it is possible to rinse for five hundred evergreen, which must first be earned by some macar.

From the moment of awareness of this regrettable fact, the first of the three chapters available in the project will start. This segment is a kind of tutorial, in which the gamer will explain the basics of bike management and modestly demonstrate the key component of the project-the study of the hab-location. At first, the “Spartan” amount of content may confuse, but this act passes quickly enough. The passing of this stage will not take more than thirty minutes from an unprepared person, and all "Desert Child" Most likely, the final credits will show by the third hour of the game.

The main character, in the best traditions "Bibopa" And "Champla", depending on one single variable, namely, hunger. On the deserted street where it lives, the diner is idle, where it is allowed to throw a bowl of hearty noodles-without Japanese Zen-Masochism, but at a similar price. Nearby are two car repair shops. The twin brothers season them: the first boughts by the player earned by him during the races of power cells (we will return to them a little later), the second is panting our Hoverbike, who suffered after extreme races.

On this the wealth of earthly infrastructure, accessible for visiting the player, ends. The Bookmaker’s booth organizing illegal sports fights remained uncomfortable. Actually, this is the only way to earn money in the first chapter. In general, a delicious, but more from the preparatory stage in the game “One evening” to demand stupid.

The races are held in the https://nongamstop-casinos.uk/review/palm-casino/ format of a simple sid-scrolling, in which the gamer needs to go around the barriers and evade the barracks of the turrets scattered across the track, so as not to lose in speed and save “wooden” bikes on the coming bike. Two always compete – the one who manages to cut out the last and the last screen and overcome the finish line earlier than the opponent wins the duel What an unexpected solution for a racing game. Until this moment, opponents are busy either to collect pop -ups here and there, or by the exchange of lead. Be that as it may, the final reward in the “currency” is compiled from the amount of “coins” selected on the road, and the fee issued to the winning dashing. The multiplier for the latter is calculated based on the final assessment of the race according to the classical system from “f” (everything is bad) to “s” (wow!).

The training of the basics is completed, a ticket to Mars lies in his pocket, and our hero admires the removing globe of the portholes of the passenger starship. He is preparing to start the most long and entertaining part of his adventures.

Welcome to the Red Planet!

The place where the architecture consists of the mix of the paintings of Italian futurists and exotic buildings designed Sin Takamatsu, adjusted for urban landscapes from "Cowboy Bibop". A place where people of all nationalities hastily scurry back and forth, and neon signs of tiny benches are full of Arabic symbols or Asian hieroglyphs, among which you rarely find a dummy Latin. Here you can taste the dishes of all the peoples of the world, hearing the disks of performers bought from the local music lover, which are clearly inspired by such classics as Wu-Tang Clan And Nujabes. In the crowd of passers -by, it is easy to meet freaks practicing yoga on the shore of a canal, clogged with merchant ships, or depicting higher pilots on painted skateboards. Many of them will help with a lengthy advice for a fee, drive delicious snacks, sell a fresh release of the Martian newspaper, and even offer an unconscious work for our Hoverbes.

Purely mechanically little changed: the eggs are the same, but only the profile grimaced slightly. And grew in size. A miserable deserted town from the first chapter in the horseshoes is not suitable for the Martian megalopolis. There are a great many shops, accommodating characters and, expected, even more options for increasing their capital. On Grand Prix They do not let anyone in – all participants in the tournament are required to pay a membership fee in the amount of ten thousand dollars, the search for which is dedicated to the second act.

There are really enough ways to get rich. To races acting according to the scheme from the previous chapter, tasks were added that slightly transform this process. For example, a hack on a farm is the same race as before, only without an opponent, while the main goal of the player becomes mass shooting of a kangaroo for a while Australians have very strange ideas about cattle breeding. Well, the services of a bike hunter are a familiar confrontation between two bikers, but the condition of victory is not a championship at the finish line, but a bandit we have pursued by the hover. In general, the types of third -party earnings – more than enough. Let them, they are not so much different from each other, gameplayo, they do not have time to bore these activity. In addition, they help the gamer get used to the conventions of local customization and mechanics of battles, which will help greatly at the stage Grand Prix.

In the city, a player is free not only to employ a job, but also to visit numerous "points of interest". The bank is allowed to store accumulated funds at a meek percentage, it is possible to get hold of new details for hover in workshops, and in some places they can reduce the level of pursuit of the police (illegal work is also work) or hide by consumables temporarily increasing your characteristics. More than more than. The main thing is not to forget to periodically repair the bike and fill the stomach with cheap or royal cigarette. As they say, for your money any whim.

You can either buy upgrades for hover, or quietly twisted with someone else’s Kolymagi, which is fraught with clashes with law enforcement officers. The found details give a wide variety of effects, starting with a banal increase in ammunition and ending with a free dinner in the pizzeria after each tournament race. There are a lot of improvements in the game, but only you will not be able to hurt everything. The insides of our Hover-Bayka resemble an asymmetric field for the tetris, inside which the gamer has to stroke the details incomparable in size. At the same time, they should not only sit there as entered, but also in certain points in contact with the power source located in the center of the field. This goal is the power cells that we realized in the first chapter due to the lack of the opportunity to poke ourselves in the bowels of our leviting iron horse.

As soon as the treasured ten mowers are earned, the player will be allowed to the third and final act "Desert Child" – The long -awaited Martian Grand Prix. The local rules are both harsh and simple. It is necessary to win three victories in a row, while moving around the city during the competition is prohibited. You can eat and twist the nuts on the hover in a minimalist menu, where an uncomplicated tournament grid is also displayed. Of course, no one is going to serve us with the wrong time even now.

Grand Prix – far from the most difficult test in the world. However, there is one nuance: loss at least in one match = departure from the competition. The protagonist is again on the street. Not with empty pockets, because no one canceled the fees for participation in the championship. Otherwise-please save Tugriks in a new way.

Although not all gamers pass Grand Prix the first time, it is almost impossible to fly from the second call. Only a random Miss-Click al-vulus can be brought up. Sound out, and the re -collection of lavender involuntarily makes the player get up and think over again what kind of gun it is better to hang on a bike and with what upgrades to smell.

Well, now, here he is a grand final. Closing remarks are uttered, the credits are scrollful, the curtain is lowered, and we need to return to where this post, in fact, began.

I will not deceive if I say that I described not just the lion’s share of the provided "Desert Child" mechanic and content, and almost completely dismantled its gameplay structure. Nevertheless, even now, when you, friendly, you know about this game is extremely many, advise to plunge into the world built Oscar Britten, I will not stop.

Yes, setting "Desert dity" It seems unnecessarily secondary in relation to its inspirers from the world of anime industry. Yes, racing segments are extremely monotonous, and a set of available tactics quickly obscure itself. Do not forget that the game is so-so optimized, which is why FPS often sags to indecent "simply because".

Yes, only all these shortcomings are overlapped by one single advantage, with the power of which I am not able to argue. The world "Desert Child" is simply kaifovo to be.

Here it is, there is the most "Romance in the routine" in all its glory. The totality of factors such as solid pixel art, excellent music and skillfully built interaction with an absolutely static, but damn cozy city, turn a very meager set of actions into a full mini-vacation. Moreover, no one will drive a gamer by the handle, and he will have to disclose all the secrets of the local.

"Desert child" – This is a project created for relaxation and complete immersion in the role of a careless rider, with the same success of cutting Martian off -road and for both cheeks of rushing homemade buns with cinnamon, prepared by that pretty brunette from a restaurant in the alley between the night club and the “bean market”. I wander with great pleasure in picturesque places, throw off short phrases with strangers and enjoy the chill sound of tracks Oscars and his teams of free network bitmakers. Each step taken, every exotic landscape, every minor everyday action of the hero, which I performed on the machine, provoke low -ended pleasure from being in this interactive paradise corner. Not for nothing, one of the foreign observers adorned a review of "Desert Child" heading "The Most Chill Game Ever".

And even the need to constantly fill your wallet with crispy bills does not thicken the colors. That in life, that in this game, fun is given only an hour, and the case is already a whole time. However, the creator of the game was fully realized that the racing stages of his brainchild were a ledge to part of the explining, and not vice versa. Therefore, labor hard labor, as a rule, is not delayed for a long time, so that we can devote the time to the traveling time from the spin -fashioned trips to travel through the worked out, although not so many locations. After all, joy – it consists in the little things, of which there is a pond of a dime.

During the campaign on Kickstarter Oscar I collected not many money as we would like. Of course, in the end, the game hung up to the release, but its filling could come out more motley, find out about the project is more than generous bakers. However, we will not about this. What happened was a long time ago.

What is there to be a shouting soul, even with minimal budgets and the mode of work "in Solo" Britten stuck a wonderful work that could seriously captivate particularly impressionable lovers of tactile video game experience. The short duration does not allow to get bored, but audiovisual splendor, in "Desert Child" demonstrated, rarely in which indie entertainer you will meet. Perhaps individuals can confuse the similarity with the style of animated masterpieces Sinitiro Vatanabe, Yes, just do not forget that the lips of the great were said: "Good artists copy, great artists steal". And if "Steal with love", then to complain about the final product is sinful.

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